package brickbreaker;
import javafx.scene.*;
import javafx.scene.image.*;
public def TYPE_BLUE = 0;
public def TYPE_BROKEN1 = 1;
public def TYPE_BROKEN2 = 2;
public def TYPE_BROWN = 3;
public def TYPE_CYAN = 4;
public def TYPE_GREEN = 5;
public def TYPE_GREY = 6;
public def TYPE_MAGENTA = 7;
public def TYPE_ORANGE = 8;
public def TYPE_RED = 9;
public def TYPE_VIOLET = 10;
public def TYPE_WHITE = 11;
public def TYPE_YELLOW = 12;
public class Brick extends CustomNode {
public-init var type: Integer;
public function kick(): Boolean {
if (type == TYPE_GREY) {
return false;
}
if (type == TYPE_BROKEN1) {
type = TYPE_BROKEN2;
return false;
}
return true;
}
override public function create(): Node {
ImageView {
image: bind Config.bricksImages[type]
}
}
}
public function getBrickType(s: String) {
if (s == "L") {
TYPE_BLUE
} else if (s == "2") {
TYPE_BROKEN1
} else if (s == "B") {
TYPE_BROWN
} else if (s == "C") {
TYPE_CYAN
} else if (s == "G") {
TYPE_GREEN
} else if (s == "0") {
TYPE_GREY
} else if (s == "M") {
TYPE_MAGENTA
} else if (s == "O") {
TYPE_ORANGE
} else if (s == "R") {
TYPE_RED
} else if (s == "V") {
TYPE_VIOLET
} else if (s == "W") {
TYPE_WHITE
} else if (s == "Y") {
TYPE_YELLOW
} else {
println("Unknown brick type '{s}'");
TYPE_WHITE
}
}