package draganddrop;
import javafx.stage.*;
import javafx.scene.*;
import javafx.scene.shape.*;
import javafx.scene.paint.*;
import javafx.scene.image.*;
import javafx.scene.input.*;
public class DraggableImage extends ImageView {
public-init var maxX = 200;
public-init var maxY = 200;
var startX = 0.0;
var startY = 0.0;
override var onMousePressed = function(e:MouseEvent):Void {
startX = e.sceneX-translateX;
startY = e.sceneY-translateY;
}
override var onMouseDragged = function(e:MouseEvent):Void {
var tx = e.sceneX-startX;
if(tx < 0) { tx = 0; }
if(tx > maxX-image.width) { tx = maxX-image.width; }
translateX = tx;
var ty = e.sceneY-startY;
if(ty < 0) { ty = 0; }
if(ty > maxY-image.height) { ty = maxY-image.height; }
translateY = ty;
}
override var onMouseReleased = function(e:MouseEvent):Void {
}
}