package effectsplayground.control;
import javafx.animation.*;
import javafx.scene.*;
import javafx.scene.paint.*;
import javafx.scene.shape.*;
/**
* @author campbell
*/
public class DetachButton extends CustomNode {
def size = 12;
var color = Color.rgb(153, 153, 153);
def fade = Timeline {
keyFrames: [
at (0s) {
color => Color.rgb(153, 153, 153);
},
at (0.2s) {
color => Color.WHITE;
}
]
}
override protected function create() : Node {
Group {
var g:Group;
cursor: Cursor.HAND
cache: true
content: [
Rectangle {
x: bind g.layoutBounds.minX
y: bind g.layoutBounds.minY
width: bind g.layoutBounds.width
height: bind g.layoutBounds.height
fill: Color.TRANSPARENT
},
g = Group {
content: [
Rectangle {
x: 0
y: 5
width: 7
height: 4
fill: null
stroke: bind color
},
Rectangle {
x: 4
y: 3
width: 1
height: 2
fill: bind color
},
Rectangle {
x: 5
y: 2
width: 4
height: 1
fill: bind color
},
Polygon {
smooth: false
points: [9, 0, 9, 5, 12, 2]
fill: bind color
},
]
}
]
onMouseEntered: function(e) {
fade.rate = 1;
fade.play();
}
onMouseExited: function(e) {
fade.rate = -1;
fade.play();
}
}
}
}
function run() {
javafx.stage.Stage {
width: 300
height: 100
scene: Scene {
fill: Color.BLACK
content: [
DetachButton {translateX: 20 translateY: 20}
]
}
}
}