package particles;
import javafx.animation.*;
import javafx.scene.*;
import javafx.scene.paint.*;
import javafx.scene.shape.*;
import javafx.scene.input.*;
import java.lang.Math;
import java.util.Random;
public class CustomCanvas extends CustomNode {
var acc : Number;
var timeline : Timeline;
var parts : Particle[];
var random : Random;
function update() : Void {
insert
Particle {
x : 84
y : 164
vx : 0.3 * random.nextGaussian()
vy : 0.3 * random.nextGaussian() - 1
timer : 100
acc : bind acc
} into parts;
var i = sizeof parts - 1;
while( i >= 0 ) {
parts
[i.intValue()].update();
if( parts
[i.intValue()].isdead()) {
delete parts[i.intValue()];
}
i--;
}
}
override public function create(): Node {
random = new Random();
timeline = Timeline {
repeatCount: java.lang.Double.POSITIVE_INFINITY
keyFrames :
KeyFrame {
time : 16.6ms
action:
function() {
update();
}
}
};
timeline.play();
return Group {
content : bind [
Rectangle {
width : 200, height : 200
fill : Color.BLACK
blocksMouse : true
onMouseMoved :
function(
e : MouseEvent ): Void {
acc = ( e.x - 100 ) / 1000;
}
},
Line {
startX : bind 100 + ( 500 * acc )
startY : 50
endX : 100
endY : 50
stroke : Color.WHITE
},
Line {
startX : bind 100 + ( 500 * acc )
startY : 50
endX : bind 100 + ( 500 * acc ) - 4 * acc / Math.abs( acc )
endY : 48
stroke : Color.WHITE
},
Line {
startX : bind 100 + ( 500 * acc )
startY : 50
endX : bind 100 + ( 500 * acc ) - 4 * acc / Math.abs( acc )
endY : 52
stroke : Color.WHITE
},
parts
]
};
}
}